So...what do we have here?
RPG Tsukuru 2 [Roleplaying Game Creation Kit]
Japanese Game Box Front
Want To Make Your Own RPG?Now You Can...Sort Of.
Publisher: ASCII (Asciisoft)
Developer(s) and Others: Success, Others
# of Players: 1
# of Saves: 3 files for saves
Estimated Market Value as of 06/15/2007: $6 - $14 (U.S. Dollars, USD)
Other Info: Utilizes the rare "Turbo File" technology.
This is one of the more unusual entries to the site. For those of you who don't know, there were RPG Maker games out before the U.S. ones on Playstation and Playstation 2 (As well as PC and
there may be others in the U.S. I could be forgetting). This game happens to be known as RPG Tsukuru 2 (Yes, there is one before this one on SNES) and some may notice Success' name in this game if they played RPG Maker for Playstation. Since this game has tons of different aspects in which to talk about and this is not an FAQ (though if memory serves, you can find an incomplete one on GameFAQs), I can only really describe it in the way I would a typical game review. However, if you are familiar with how menus and options were used in RPG Maker for PS, then you have played RPG Tsukuru 2 (more or less), except in English. Many features are the same and some things are cooler in the SNES game whereas some things were cooler in the PS game. Let's begin!
The graphics are very smooth and the enemies are pretty detailed. While many people feel that the graphics of the RPG creator games
should be better, I disagree (At least as far as the SNES and PS games are concerned). The graphics are pretty decent for this game,
given the level of customization you have to the environment. The music in and of itself is good. The customization over music is
somewhat lacking. If the game had a musical spreadsheet music maker system like Dezaemon, but longer, the music system would be
The gameplay varies from outstanding to garbage. It all depends on the level of imagination the user has. What
many people don't mention about this game (If this game is even mentioned much at all) is that you can make an RPG that is about
70% English. The story, items, spell names, and other things can usually be given English names. Menus are generally still Japanese
which means that you must learn the menus and what they do. To summarize, the game can be quite cool once you learn the rudimentary
menus and work your way up to the more complicated elements. To note, some other more minor things are still in Japanese and you can
only make the English font in all caps. Also, the game has a sample RPG already built into it. It is one of the few games that uses optional memory backup to expand storage holding capabilities (as far as game content, not # of files). It is also one of the few games to support the Super Turbo File technology.- Written by Vyse the determined -
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