------------------------------------------------------------------------------------------------- *SD* *HIRYU-NO-KEN* ------------------------------------------------------------------------------------------------- Starting date of FAQ: January 6,2005 Copyright 2005+ by "Vyse the determined". You can find me most commonly on the Super Nintendo System General Board or at worldofgaming@yahoo.com. DO NOT COPY OR DISTRIBUTE THIS INFO without Vyse's consent (See Disclaimer). Any questions regarding this FAQ should be brought to my attention and I would love to fix any errors I may make. Thanks. ------------------------------------------------------------------------------------------------- .:Table of Contents:. ------------------------------------------------------------------------------------------------ 1. Disclaimer 2. Version History 3. Game Description/Tips 4. Description Of All The Game Options 5. Characters/Movelist (In order of intro appearance) - Ryuhi - Hayato - Minmin/Minmim - Wiler - Syoryu - Tetsuo - Uruka - Jennifer & Daddy - A. Roseman - E. Quaker - Mainohana - RAIMA - Yuuka - R. Powers (Randy Powers) - Suzaku 6. Character combos 7. Singan and character weaknesses when enabled 8. Hints/Secrets 9. Special Thanks 10. Submitting Help for this FAQ ------------------------------------------------------------------------------------------------- .:Disclaimer:. ------------------------------------------------------------------------------------------------- This FAQ and everything included in it is copyright by me (Vyse the determined) and may not be reproduced under any circumstances except for personal, private use. Unauthorized use of this FAQ or information taken directly from it is copyright infringement and is illegal. If I give you permission, you must not use the guide in any way that may generate some sort of profit. All that sounds pretty arrogant, but the last thing I want is some loser to violate this and therefore violate the rights of others to see this document, so it has to be said. Oh, and for the love of god, don't skim thru this disclaimer. It's not long, so read the darn thing. That's what it's there for. Additionally, all trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders... yeah...I did copy and paste this from my Nonomura FAQ in case some might have noticed... And I may copy and paste it till the ends of time. ------------------------------------------------------------------------------------------------- .:Version History:. ------------------------------------------------------------------------------------------------- Version 1.0 - Finished Disclaimer - Finished Game Description - Finished Ryuhi and Hayato's movelist Version 1.5 - Read thru and fixed some text errors - With the help of additional japanese that I've been studying and with the aid of dictionaries (Normal and Kanji), I have established a more concrete understanding of the game options and features. Version 2.0 - Fixed more errors. - Did Minmin/Minmim and Wiler's movelist. Version 2.5 - Fixed even more errors. - Did Syoryu and Uruka's movelist. Version 3.0 - Did Jennifer/Daddy and A. Roseman's movelist. - Added Syoryu's Sacred Art to his list. - Thought up a combo section for the fighters. Version 3.5 - Did E.Quaker and Mainohana's movelist. - Added Wiler's Sacred Art to his list. Version 4.0 - Added Ryuhi's new SD Move "Dragon's Fury" to his list. - Changed another crap load of text errors and changed other things to make this a greater FAQ. - Finished RAIMA's movelist. - Added SD Chance explanation under the Legend in the character movelist and made changes to some moves. Version 4.5 - Did some more text changes. - Added Yuuka's movelist. - Erased the all-too-redundant "Regardless of..." statements. - Added extra info in the "Extra things to know" area of the legend. Version 5.0 -Did some MAJOR formatting. -Added several moves for characters including Daddy's sacred art and Minmin's Aerial Wheel Slash -Finished R.Powers and Suzaku movelist -Added more to the extra things to know. -Started Combos section. -Changed Text errors. Made things neater. Version 5.5 -Finished up FAQ. Still some unknowns, but I tried. -DID MAJOR FORMATTING! -Finished Combos section -Finished Hints/Secrets section -Finished Special Thanks -Finished Submitting help for this FAQ -Added extra terms in the Legend such as "Guren" and "Special Tech" -Found accurate release date info Version 6.0 - More text revisions. - Finished Suzaku completely. Version 7.0 - Fixed odd code bugs. - More text revisions done and changed game description - Changed some characters move commands to something simpler - Made change to R. Powers name (Randy Powers) - Added numerous sacred arts for characters (BIG thanks to EkaSwede of GameFAQs for this) - Added new combos to the combo section (BIG thanks to EkaSwede also) - Changed the Legend information and extra things to know in the characters and their movelist section - Added Singan (Mind's Eye) section - Added Throw Escape section ------------------------------------------------------------------------------------------------- .:Game Description and tips:. ------------------------------------------------------------------------------------------------- This game is (As you may already know) SD Hiryu no Ken or "Super Deformed Fist of the Flying Dragon". SD is an abbreviation that seems to mean "Super Deformed" whenever it comes to anything japanese, but I'm quite sure that can't be entirely true so I won't say. This is one of the fighting games in its series. There are a few Hiryu no Ken games that came to the U.S., though few know that they are Hiryu no Ken games. For the NES, we have Flying Dragon: The Secret Scroll (which was Hiryu no Ken: Ougi no Sho) and Flying Warriors (which was Hiryu no Ken II - Dragon no Tsubasa). Flying Warriors had a lot of content that was altered from HnKII to make it appeal more to westerners. Due to the success of Flying Warriors, we received another Hiryu no Ken game later for the SNES dubbed "Ultimate Fighter". Unfortunately, Ultimate Fighter wasn't nearly as good as Flying Warriors. However, as sad as that may sound, it is significantly better than its Japanese counterpart, Hiryu no Ken S: Hyper Version, which was moved slower, had worse animation, and was buggier than the U.S. game. After the failure of Ultimate Fighter, it was surprising to see that we got another game in the series...for the N64 of all consoles! It was simply named "Flying Dragon" and it has Ryuhi (of the Hiryu no Ken games) on the front and it was published by Natsume. As for SD Hiryu no Ken, the game is made by Culture Brain and they don't exactly have the greatest history in the business. They had a few games with a small fanbase and their greatest known success is perhaps Magic of Scheherazade made in the late 80's. They had difficulties producing high quality games on the SNES and as a result, they failed to remain active in U.S. territories. However, some of their games where still interesting. SDHnK is a game with some charm here and there. It's decent enough. I previously didn't give this game that much credit originally, but it's better then a few fighters that I've played, despite the control mechanics. Really, looking back on it, SDHnK is probably the most advanced fighter in terms of gameplay mechanics on the SNES and very ahead of its time. Recently, I've encountered a couple of people who have actually enjoyed this game and I hope that this FAQ will be of some use. Release Date: June 17, 1994 From Answers.com at: http://www.answers.com/topic/sd-hiryu-no-ken ------------------------------------------------------------------------------------------------- .:Description of the game options:. ------------------------------------------------------------------------------------------------- This game sponsors several modes of play...some are dull, and some are okay. Why would I go through the trouble of making an FAQ for a game that seems as though it sucks you ask? Games with little to no background deserve something and while I dislike games and tend to give low scores, I DO NOT HATE ANY GAME. I love my games and my collection and I treat them with respect when I speak the truth. That being said, the game options are fairly typical (for the most part) and you shouldn't expect anything out of the ordinary. I have to be honest. ---Story--- This sucks terribly hard. Not because it's japanese, but from all of my information I've gathered, the game has no real story. Even through playing the game, I've noticed that the text for everyone is virtually the same until the awful endings. There are fifteen characters and you must defeat fourteen of them then fight Suzaku, the final boss. The story is terribly weak and the characters themselves (the majority) are fairly uninspired. Can you fight your way to the top and face your destiny?.........That is to say one exists. ---VS--- You and a friend go head-to-head and battle one another across fourteen stages. Yes, there are fifteen characters. Suzaku has no stage of his own. Once you have both selected a character and a stage to duel, you can set your handicap. You make it uneven when you tilt the red and blue on the bar. Whoever's side it is leaning on more, they have the advantage and the other has the disadvantage. When you win or lose, you have the options to continue or exit. ---Tournament--- You and a player must pick eight people. when this is done,you are then presented with three options... The first one (At the very top): Leaves the characters you selected in their proper order so that they may fight one another in the order you made. The second one (In the middle): Allows you to manually change the lineup of the eight fighters you picked if you want to make things different. For example...let's say that Player 1 chooses R.Powers and Player 2 chooses Yuuka. Player 3 then picks Hayato and Player 4 picks Ryuhi. If you picked the first choice, R.Powers would fight Yuuka for the first bout and Hayato and Ryuhi would fight for the second bout. You can switch Player 3 to fight Player 1 so R.Powers would fight Hayato. The third one (On the very bottom): CPU randomly scrambles the fighters so that anyone can fight anyone (Unless you choose eight or seven of the same person). ---Practice--- You pick a person and engage in several modes of practice. Yuuka will act as your instructor. Here's what each training mode teaches... Suupaa Tekunikku (Translates to Super Technique): This is the option on the top left side. Yuuka will explain some things to you that you probably don't understand so I'll be the translator. Super Techniques are powerful counterattacks that can turn the tide of battle. In order to do a super technique, you must watch the attacks of your opponent closely and use proper timing. Yuuka will then attack you several times and you must try to perform a Super Technique. Hold back (Or away from the opponent) on the joypad and wait until the character takes a defensive stance (The blocking stance)then hit any attack button right before Yuuka's hit makes contact. If done properly, your character will dodge and counterattack. An important thing to note is that you cannot counterattack after your character has blocked the attack. The risk of "ST's" (as the game calls them) is that you can get hit if the timing is incorrect. Also, this generally applies to non-special moves (Normal jabs, punches, etc.). You cannot 100% counter fireballs or stuff like that (unless you fire your own projectile). You can if you are extra close to the opponent and after certain attacks. In other words, it's not fool-proof. After fifteen attacks, Yuuka will end the training and you will return to the title screen. Due to the poor hit detection of this game, counterattacks will not always hit the opponent and can leave you vulnerable at times. *Note* If you pause during this training, there are three options you can pick. -Renshu (u) Wo (o) Kaeru: This lets you quit that training mode and pick another one. (Default) -Kyarakutaa Wo (o) Kaeru (Kyarakutaa translates into character): This lets you quit training to select another character.(After pressing right on the joypad at Renshu Wo Kaeru/Default) -Shuryo (u): You quit pratice altogether and return to the title screen. (After pressing right on the joypad at Kyarakutaa Wo Kaeru or by pressing left on the joypad at Default) Suupaa Deifuensu/ Deifensu (hu/fu + e = fe in japanese. Translates into Super Defense): This is the option on the top right side. Yuuka will once again speak crap that you probably don't understand. I'll speak in her place. "SD's" (as the game calls them) are riskier counterattacks than ST's. You must time well and press back (Or away from the opponent) right before an attack. If done correctly, an "!" will appear over your head and you have a short time to press a command to do various counters. For example, Ryuhi can get the "!" over his head and by pressing the X button (Default), he can do a shoulder throw. If you get the "!" over your head and rotate the pad from back on the pad to foward and press X, Ryuhi will perform a high kick followed by a two-piece combo for three hits (HRF + X). "HRF" (As I will get more detailed later on) is known as a "Half Roundhouse Forward". It may sound complicated, but those who play fighting games on a daily basis know what I mean. After 15 attempts to perform an SD, Yuuka will end the training. SD's are vulnerable to low attacks, so it's better to counter low attacks with ST's. They cannot counter projectiles. I've explained a little more in the "Legend" (extra things to know) of the character movelist regarding SDs. *Note* If you pause the game during this training, you will be given three options. -Renshu (u) Wo (o) Kaeru: *See under Super Technique* -Kyarakutaa Wo (o)Kaeru: *See under Super Technique* -Shuryo (u): *See under Super Technique* Tokkun (Means Crash course or along those lines,this is "Standard Training Mode"): This mode is the typical training mode of normal fighters and is the middle option on the left. You pick your computer training buddy and then practice your fighter's moves. In the top middle section of the screen, you will notice some text. The computer is set to stand with no guard at default which is noted by "Kamae" at the top middle of the screen. By pressing select, you can change the CPU's stance. I'll try to explain the best that I can. Some japanese characters were so small and bunched together that I may not have seen them correctly, but they should be correct. -Kamae: Standing no-guard (Default. It means posture or such). -Shagamu (mi) Kamae: Crouching no-guard. (Seems to be spelled Shagami, but Shagamu means squat. I found no such word as shagami and Shagamu Kamae means squating posture) -Tachi Gaado ("Gaado" translates to Guard): Standing guard. -Shagamu (mi) Gaado: Crouching guard. -SD Gaado: CPU will perform SD's and is vulnerable to low attacks. -Jyanpu ("Jyanpu" translates to jump): CPU will keep jumping in one spot (No-guard). -Naname Jyanpu: Will jump back and forth (No-guard). -Zenshin: Will walk into you without attacking you (No-guard). *Note* There are eight options you can pick in this training exercise. They are... -Renshu (u) Wo (o) Kaeru: *See under Super Technique* -Kyarakutaa Wo (o) Kaeru: *See under Super Technique* -Shuryo (u): *See under Super Technique* -Kogeki (seems spelled korageki, but Kogeki means attack) OFF: Cancel anything attacked based turned on and sets everything back to the off position (Press right on the pad after Shuryo). Press the A button to activate. -"Light" Panchi (Panchi translates into Punch) ON: The game doesn't say "Light"...There is a kanji there that I don't know, but it should mean something along those lines. The computer will perform light punches whether they are standing or jumping, but they will not attack you if you set them to Zenshin mode. If you set them to Tachi Gaado (Standing guard), they will perform an ST attack instead. If they are set to SD Gaado (SD guard), they will attempt an ST attack if you use low attacks or special attacks. Press A button to activate (Press right on the pad after Kogeki OFF). -"Strong" Panchi ON: Another kanji I don't know, but it should mean the same thing. It's generally the same as light panchi but with strong attacks instead of weak. Press A to activate (Press right on the pad after light panchi). -"Light" Kikku (Kikku translates to kick) ON: It's the same as the aforementioned, but specializes in kicking. Press A to activate (Press right on the pad after strong panchi). -"Strong" Kikku: Needless to say...so I won't say it. Press A to activate it (Press right on the pad after light kikku). Renshu Jiai (Not sure what it means, but you can train against a real CPU opponent and not one that simply punches and kicks. Thus, I call it "CPU training"): This is located on the middle right side. You basically practice against the CPU. Be warned, they can go all-out when the mood strikes them. *Note* There are three options in this training exercise. They are... -Renshu (u) Wo (o) Kaeru: *See under Super Technique* -Kyarakutaa Wo (o) Kaeru: *See under Super Technique* -Shuryo (u) : *See under Super Technique* Owaru (finished): It is the option on the very bottom left side. It makes you quit the practice mode and return to the title screen. ---Option--- WHEW!!! Finally back at the title screen! This is the last option in the game. There are seven things to alter. They are: -Level: The difficulty level. -Timer: The bout time. -Speed: Game speed. -Sound: Set the sound to "Sutereo" (Stereo) or "Monraru" (Mono) -Round: You can set it to 1 round or 3 rounds. -Singan: A sparkle will sometimes come out of you or the opponent if this is on. It seems to show you where the opponent is most vulnerable. Hit them at the location of the sparkle at that precise moment and you could make them dizzy. If the sparkle is "Blue", you must hit them with a fierce attack to make them lose consciousness. If "Red", you must hit them with a light attack maybe...But itappears to be this way. They may also get dizzy when hit with a fierce hit when the sparkle is red (This is so I'm not 100% incorrect :P ). After playing Flying Dragon on the N64, I believe that Singan means the "Mind's Eye". The sparkle that appears on a character is indeed their weak point. When you practice to attack Singan highlighted areas, it is known as "Mind's Eye Training". -Controller: Set your controls. ------------------------------------------------------------------------------------------------- .:Characters and their movelist:. ------------------------------------------------------------------------------------------------- Before I can tell you what you want to know, you must learn the basics. *Legend* (All moves are noted with characters on the left side of the screen and at default control setup) -Back= Back/Away -BackD= Back Down -D= Down -DF= Down Forward -F= Forward -FUP= Forward Up -UP= Up -UPBack= Up back/Away -QRF= Quarter Roundhouse Forward (Rotate D,DF,F quickly) -QRBack= Quarter Roundhouse Back/Away (Rotate D,BD,B quickly) -HRF= Half Roundhouse Forward (Rotate Back,BackD,D,DF,F quickly) -HRBack= Half Roundhouse Back/Away (Rotate F,DF,D,BackD,Back quickly) -Rotate Counter Clockwise (360 Degrees) = UP, UPBack, Back, BackD, D, DF, F, FUP and UP again. -Rotate Clockwise (360 Degrees) = UP, FUP, F, DF, D, BackD, Back, UPBack, and UP again. -Charge = To hold a specified direction. For example, Charge Back means to hold away from the opponent. -SD= Excute an SD grab first -Y= Light punch -X= Strong punch -B= Light kick -A= Strong kick -L= Taunt -R= S. Step -Extra Things To Know- *= Taunting isn't all that necessary. **= You can step into the background with the S. step to dogde attacks. if you walk towards the enemy close enough and execute the S. step, you will rush behind them! Tapping F or Back twice quickly makes you quick step. ***= Daze: The state in which your opponent is left powerless. If you enter this state, press the buttons rapidly to recover ASAP. ****: The lower a character's toughness rating, the easier they get dizzy. They may also get knocked down from moves that may not knock others down so easily. *****: Clockwise moves work best when you start the motion in midair and end them on the ground. ******:I must say something else about SD's. If you block attacks, you may notice that a bar fills up. When it is full, it will say "SD CHANCE!" and the "!!" that comes up is orange red instead of blue. NOTE from EkaSwede: When a character catches a punch and the "!!" appears, the trapped character can "Counter-SD". In order to do so, press DOWN, UP and X. This maneuver sometimes help out at times and could be used with strategy, as in deliberately trying to get caught to "Counter-SD". Counter-SD also causes the opponent's SD meter to drop a little. Some counter SDs are unique and have interesting animations as well. Furthermore, you only need to do QRF (Quartercircle forward or Quarter Roundhouse) + X to perform the secondary SD. The purpose of the little meter at the top is that when it is filled, and the "!!" are orange red, you can pull off the secondary SD moves by just pressing DOWN and X, which is much easier and faster. Doing this drains the entire meter though. NOTE from Vyse: Looking back, some moves can also be done by pressing Back, D, F + whatever button when performing moves that require a HRF. The entire rotation isn't necessary, but it seems to help. *******:Some characters have special combos that make different messages appear on the screen. Please refer to the Combos section near the bottom of the FAQ to see the combos. They are marked with (Hidden). ********:Also, while attacking, hold BACK while you're attacking, and you get counter attacked, you will instantly block, taking half the damage. This prevents combing for the counterattacker, but it does not work if the counter attack was a move that knocks down. *********: Throws can be escaped (See Throw Escape). ------------------------------------------------------------------------------------------------ !!!!!!!!!!!!!PLEASE NOTE!!!!!!!!!!!!! All moves that say "DURING SD", please refer to the "DESCRIPTION OF THE GAME OPTIONS" section and look for the subsection practice. Then under the section "SUPER DEIFUENSU" under practice. It will explain how to execute an SD grab. ------------------------------------------------------------------------------------------------- (In order of intro appearance. Also, five stars is the max for a stat.) -Ryuhi- Height: 170 cm Weight: 78 kg Age: 22 Blood Type: B Speed:*** Power:*** Toughness:*** Throwing Power:** Ryuhi's Stage: China Ryuhiho Ryuhi notes: Ryuhi is the main character of the U.S. NES Flying Dragon (and pretty much the main character of HnK in general). In his previous adventures, he was younger and was incapable of dealing with Suzaku. He has matured now and is much stronger... does he have what it takes to get rid of Suzaku once and for all? An average character with effective techniques at his disposal. (My own named techniques) \\Normal Arts// Normal Jab: Y (Distanced) Elbow Blow: Y (Close) Jump punch: Jump in any direction then Y while in mid-air Crouching Normal Jab: Y while crouching Fierce Fist: X (Distanced) Deadly Elbow Blow: X (Close) Strong Jump Punch: Jump in any direction then X while in mid-air. Crouching Fierce Fist: X while crouching Flat High Kick: B (Distanced) Toe kick: B (Close) Falling High Kick: B while in mid-air *Note* This move becomes Diving Kick if you jump forward or backwards. Leg Shoot: B while crouching Cyclone kick: A (Distanced) *Note* While airborne in this attack, you can fly over sweeps and hit the opponent. Timing is the key. At perfect distance, it can hit twice. Nosebleed Kick: A (Close) Twin Aerial Nosebleed Kick: A while in mid-air *Note* This move becomes Diving Dragon Kick if you jump forward or backwards. Hiding Dragon: A while crouching \\Special Arts// Twin Dragon Combination Alpha: X (Close) + UP *Note* Press UP very quickly after X to make this succeed. Kinryuha: HRF + Y or X (or Back, D, F + Y or X) *Note* At close range, this move can hit twice if you use the X button. Thrust Kick: QRBack + B or A *Note* If you use B, the opponent is hit twice. If you use A, they are hit once and they get knocked down. Heading For The Sky: F,D,DF + B or A *Note* If you use B, the opponent is hit twice or three times. If you use A, they are hit once and they get knocked down. \\Throws// Over-The-Shoulder: Press X next to the opponent \\SD Moves// Over-The-Shoulder: SD then press X Twin Dragon Combination Beta: SD then press QRF + X *Dragon's Fury: Rotate counterclockwise (360 Degrees) + X (Must be fatigued!) *Note* SWEET COMBO! Deals around 50% damage. \\Sacred Art// Hiryu no Ken: Hold D for one second then press BACK, UPBACK + A! Make sure you do NOT do a QRB (Quarter Roundhouse Back) motion ,as you'll pull off the thrust kick instead. Because of this, the Hiryu no Ken can be a pain to pull off correctly (BIG thanks to EkaSwede) *Description* The legendary sacred art, the Hiryu no Ken. A huge wave of games from Culture Brain uses the same name. Ryuhi spirals into the air and comes down on his opponent with an impressive flying kick. As cool as the move looks and sounds, it isn't really that useful, which is a shame. The attack can be seen from a mile away and it can even be blocked. Deals about 55% damage. -Hayato- Height: 175 cm Weight: 76 kg Age: 24 Blood Type: A Speed:**** Power:**** Toughness:*** Throwing Power:*** Hayato's Stage: Japan Plains Hayato notes: A character that seems to excel at fighting more than Ryuhi. He is intent on stopping Suzaku but for what reason?...By beating him, he will then be worthy to beat Ryuhi. A character with experience and devastating techiniques, he is a great character that should be used properly to truly show his skill. Be careful as Hayato bruises somewhat easily, and can get fatigued often if you aren't cautious. \\Normal Arts// Palm Thrust: Y (Distanced) Stomach blow: Y (Close) Jumping Eagle Claw: Y while in mid-air Below-The-Belt: Y while crouching Stone Fist: X (Distanced) Rising Current Hand: X (Close) Fierce Jumping Eagle Strike: X while in mid-air Power Below-The-Belt: X while crouching Double Kick Attack: B (Distanced) Knee Kick: B (Close) Aerial Arc Kick: B while in mid-air *Note* Becomes Great Drop Kick if you jump forward or backwards. Crouching Kick: B while crouching Arc Kick: A (Distanced) Spiral Edge: A (Close) *Note* Hits twice. Aerial Power Arc Kick: A while in mid-air *Note* Becomes Great Power Drop Kick if you jump forward or backwards. Leg Sweeper: A while crouching \\Special Arts// Firebird Wave: Charge Back for 1 second then press F + Y or X. *Note* If done with X, it flies further. Spiral Tempest Rush: F,D,DF + Y oy X *Note* With Y, it hits up to 4 times, and knocks down an opponent with X. If linked immediately after a standing close range fierce punch, you will have performed the "Youenmu" string. You must perform the Y button version of the Spiral Tempest Rush, NOT the X version. Wheel Of The Blue Flame: QRBack + B or A \\Throws// Neckbreaker Throw: X next to the opponent \\SD Moves// Neckbreaker Throw: SD then X Awakening Of The Four Gods: SD then QRF + X \\Sacred Art// Return To The Void!: When life guage is around 1/5 (Character looks fatigued), HRBack + X (Close range) *Description* The screen dims black and Hayato grabs the opponent and fills the opponent with energy to destroy them from the inside. Takes around 1/2 of their life. -Minmin/Minmim- Height: 160 cm Weight: SHH! It's a secret everybody! Age: 20 Blood Type: B Speed:**** Power:** Toughness:* Throwing Power:*** Minmin's Stage: Hong Kong Town Minmin Notes: What you see above is not a typo on my behalf. Culture Brain screwed up and that's why you see two names that are very similar. When choosing her stage, you will see that her name is Minmim. Her Katakana (Symbols that are under her when you highlight her)spells "Minmin" (Though N's in Japan also act as M's. Super Famicom is actually spelled "Super Famicon" ...see?). She is also called Minmin in combat. Anyway, she is fighting to be a strong woman (Sounds like some cheesey Chun-Li stuff). She's decent enough. \\Normal Arts// Shadow Jab: Y (Distanced) *Note* Same up close. Flamingo Strike: Y in mid-air Low Shadow Jab: Y while crouching Dream Backhand: X (Distanced) Javelin Thrust: X (Close) Fierce Flamingo Strike: X in mid-air Low Shadow Blow: X while crouching Skyscraper Kick: B (Distanced) Mid-World Kick: B (Close) Angel's Front Heel Kick: B in mid-air *Note* Becomes Angel Dive when you jump back and forth. Low Strech Kick: B while crouching Lakeside Kick: A (Distanced) Cloud Kick: A (Close) Lovely Angel Front Heel Kick: A in mid-air *Note* Becomes Grand Heaven Dive when you jump back and forth. Ground Hunter Sweep: A while crouching \\Special Arts// Dancing Dragon Flame: Charge Back for 1 second then press F + Y or X *Note* Is faster with the X button. Wheel Slash: Back, D, DBack + A or B *Note* She flies further with A and they are knocked down. A quick combo can be started if done with B if you punch afterwards. Aerial Wheel Slash: This one is tricky. While in air, press UP, UPF, F + A Beautiful Angel Dance: D, DF, F, FUP, UP + A *Note* 3 hit move that knocks down the opponent. \\Throws// Ground Slammer: X while close to an opponent. \\SD Moves// Ground Slammer: SD then X Beautiful Angel Dance: SD then QRF + X \\Sacred Art// Neo Dancing Dragon Flame: When life guage is 1/5 (Character looks fatigued), Charge Back for 1 second then press D, DF, F + A *Description* Minmin summons all of her chi to produce a flame so powerful, it burns everything in it's path and rends her foes asunder. It deals 50% damage to the foe unlucky enough to get caught. -Wiler- Height: 187 cm Weight: 105 kg Age: 29 Blood Type: O Speed:** Power:**** Toughness:**** Throwing Power:**** Wiler's Stage: South East Asia Jungle Wiler Notes: A power force to be feared, but quite slow, Wiler's power move, his True Devastator Slam, deals nice damage...But his second SD move makes short work of his opponents. He is more of a throw orientated type of character unlike the others and he has more throws. From what I've heard from some guys on random websites (I can't remember the names for the life of me. I believe it was Answers.com though), he seems to want to find RAIMA. He can also create nasty combos with his Dynamite kick and his Ultimate Magnum Assault. A superb character if you watch his speed. \\Normal Arts// Straight Punch: Y (Distanced) *Note* Remains Straight Punch at close range. Low Straight Punch: Y while crouching Aerial Straight Punch: Y while in mid-air Buster Punch: X (Distanced) Buster Upper: X (Close) *Note* Hits twice. Fierce Aerial Straight: X while in mid-air Heavy Kick: B (Distanced) Legbreaker Low Kick: B (Close) Full-Damage Kick: B while in mid-air *Note* Becomes Dangerous Drop Kick when you jump back and forth. Ironman Kick: B while crouching Ultra Heavy Kick: A (Distanced) Circular Powerhouse Kick: A (Close) 150% Damage Kick: A while in mid-air *Note* Becomes Omega Drop Kick when you jump back and forth. Steelman Kick: A while crouching \\Special Arts// Snake Crush Slasher: HRF (or Back, D, F) + B or A *Note* Flies further with A button. Ultimate Magnum Assault: QRBack + A *Note* Hits 7 times. Very effective, though a character can block the attacks after the first kick if it isn't in a combo with a punch or kick prior to execution. \\Throws// Backward Slam: Get next to opponent and press X Piledriver Slam: Get next to opponent and press A Devastator Slam: While next to opponent, press F, DF, D + Y or X True Devastator Slam: During Devastator Slam, press Y or X *Note* VERY POWERFUL! \\SD Moves// "The Crusher": During SD, press X Leg Breaker Of Death: During SD, press QRF + X *Note* UNBELIEVABLY POWERFUL!!!!!! \\Sacred Art// Delta Ultimate Magnum Finish: When fatigued, quickly press QRBack then press QRF + X. *Description* Man I luv Wiler! He does his Ultimate Magnum Assault, but finishes it with a grand wave. It deals slightly more than 1/2 life, but not as much as Roseman's art. Also, it is blockable, but linkable in combos. Due to Wiler's might, linking it in even the most simple combo can make characters with max toughness scores dazed. It can be extremely deadly. -Syoryu- Height: 158 cm Weight: 52 kg Age: 15 Blood Type: Unknown (Yes. They don't know) Speed:***** Power:** Toughness:** Throwing Power:**** Syoryu's Stage: Mexico Pyramid...Not to be confused for E. Quaker's pyramid! It may be the outside of E. Quaker's pyramid BEFORE you enter though... Syoryu Notes: Syoryu is one of the fastest characters in the game. He goes to check out a pyramid...only to find E. Quaker inside. Don't know much more than that. He's pretty dumb anyway. What kind of kid goes inside of pyramids of doom? E. Quaker should kick his butt...that is if he can catch it. His moves are rather ineffective and he's pretty weak but at least his throws can deal decent damage. He primarily fights like a trickster-type character; some may find him useful, others may not. \\Normal Arts// Gale Punch: Y (Distanced) *Note* Remains Gale Punch at close range. Falling Chop: Y while in mid-air *Note* Becomes Crosscutter Wing when you jump back and forth. Low Dragon Punch: Y while crouching Deadly Wind: X (Distanced) Deadly Typhoon: X (Close) Fierce Falling Chop: X while in mid-air *Note* Becomes Crosscutter Wing X when you jump back and forth. Low Dragon Punch EX: X while crouching Middle Kick: B (Distanced) Middle Knee: B (Close) Fallen Bird: B while in mid-air Stretch Kick: B while crouching High Striker: A (Distanced) Thwirling Spin Kick: A (Close) Fallen Falcon: A while in mid-air *Note* Syoryu will flip off of the opponent upon contact. Dragon Slide: A while crouching *Note* A slide attack. It travels a small distance. \\Special Arts// Dragon Breath Strike: HRF + Y or X *Note* Flies faster with X Wall Kick: Jump toward the end of the screen by tapping UPBack, then press FUP when you have touched the end of the screen. *Note* Syoryu exclusive. Falling Dragon Body Press: HRF, FUP, UP + A (or Back, BackD, D, Up + A) *Note* Hold F to go an extended distance. Dragon Flight: Hold D for 1 second then press UP + A *Note* Trick-type attack. \\Throws// Typhoon Rage: While next to opponent, press F, DF, D + Y or X Backbreaker Knee Press: Get close and press X Aerial Frankensteiner "Syoryu" Style: With you and the opponent in air, press F + A. You must be close because it's a throw. \\SD Moves// Whirlpool Knee Slam: SD then press X Frankensteiner "Syoryu" style!: SD then press QRF + X \\Sacred Art// Fiery Dragon Crush: When character's life gauge is around 1/5 (Character looks fatigued), press F, then HRF, FUP, UP + X *Note* EXTREMELY STUBBORN AT TIMES!! I found his to be done easier on the left side unlike Mainohana's move (Although they are done the same way with the exception of a button press at the end). It's harder for Syoryu because he will tend to fire his fireball when he hits the ground. *Description* Syoryu invokes the power of flame to set himself ablaze. He then leaps high in the air in an attempt to dish severe damage by falling on his foe. Deals around 50% damage to your opponent. -Tetsuo- Height: 172 cm Weight: 70 kg Age: 18 Blood Type: B Speed:* Power:*** Toughness:*** Throwing Power:** Tetsuo's Stage: Japan Kawara Tetsuo Notes: Maybe he hates Suzaku because he's ugly...Maybe because he has bad breath...or maybe because he's too sexy for Tetsuo's car...Whatever reason Tetsuo is fighting for, one thing is certain; His stats suck. His moves are less than good but better than bad. At least Tetsuo carries a wooden sword that can give him a good deal of range in a fight. Tetsuo is one arrogant and overconfident son-of-a-gun...The guy has a closed fist even when defeated! \\Normal Arts// Tough Punch: Y (Distanced) Tough Elbow: Y (Close) Fury Slash: Y while in midair Danger Below: Y while crouching Hell Slash: X (Distanced) Tyrant Smash: X (Close) True Fury Slash: X while in midair Lower Hell Slash: X while crouching Wood Heel: B (Distanced) Knee Cracker: B (Close) Flying Kick: B while in midair Crouching High Kick: B while crouching Dominating Kick: A (Distanced) Destructive Knee: A (Close) Mega Flying Kick: A while in midair Dominating Low: A while crouching \\Special Arts// Fire Edge: F, DF, D + Y or X *Note* If you are too close to a slim opponent while performing with the Y button, your attack will go through the opponent. The geyser that explodes from the ground when performed with X can hit the opponent at close range. The X version knocks down the opponent. Fatal Stab: QRBack, F + Y or X *Note* Both buttons seem to knock down the opponents. X goes a further distance. Carnival Rush: QRBack + B or A *Note* Both buttons hit opponent twice when executed. \\Throws// Tyrant's Rampage: X while close Jester's Knee: A while close \\SD Moves// Jester's Knee: During SD, press X Tyrant's Rampage: During SD, press QRF + X \\Sacred Arts// Tyrant's Crush: Charge BACK, then QRF, DOWN-FORWARD + X *Description* Tetsuo does a high speed headbutt and...that's it. It deals around 45% damage. -(Idarugo) Uruka- Height: 191 cm!? Weight: 191 kg!? Age: 12!? Blood Type: AB Speed:* Power:***** Toughness:***** Throwing Power:*** Uruka's Stage: Lost World (Might be referring to Jurassic Park. Who knows?) Uruka Notes: Uruka is some kind of beast boy. I picked him and translated the text by his name. It seems to come out to "Idarugo" which may translate to "Idalgo"...but truthfully, I have no idea. A "boy" of tremendous strength, he seems to be important to some tribe and they may want to witness his might from what I surmise. Really, I don't see his connection to the nonexistant story. He possesses amazing strength and toughness but weak speed and decent throwing power. His sacred art is insane though, since it can actually kill someone at full life, but you'd have to be really lucky for that to happen. \\Normal Arts// Giant Punch: Y (Distanced) Hammer Punch: Y (Close) Boulder Smasher: Y while in midair Leg Ripper: Y while crouching *Note* Rather slow for a light crouching attack. Diabolical Smash: X (Distanced) Giga Hammer: X (Close) Mountain Breaker: X while in midair Leg Shredder: X while crouching Bare Feet Kick: B (Distanced) Titan Step: B (Close) Mad Ape: B while in midair *Note* Becomes Fallen Titan if you jump back and forth. Forward Thrust: B while crouching Bigfoot Kick: A (Distanced) Ape Kick: A (Close) Insane Ape: A in midair *Note* Becomes Fallen Meteor if you jump back and forth. Power Thrust: A while crouching \\Special Arts// Temper Tantrum: Hit X repeatedly Stone Wheel: QRF + Y or X *Note* If done with X, it moves faster Prowling Orge Kick: HRF (or Back, D, F) + A or B *Note* If done with A, the opponent is knocked down. \\Throws// Monster Slam: Press X while next to an opponent Over-The-Head: Press A while next to an opponent \\SD Moves// Over-The-Head: During SD, Press X Nut Cracker: During SD, Press QRF + X *Note* Tries to crack your head like a nutcracker! No Joke! \\Sacred Art// Strength of 1000!: When around 1/5 of your life (Fatigued), press F, DBack, F + X *Description* A rampage so powerful that it can slay an opponent at full life if they don't block!!! Deals 100% damage. It's generally instant death. -Daddy- Height: 130 cm Weight: 360 kg Age: 1036 Blood Type: A Speed:** Power:**** Toughness:***** Throwing Power:** Daddy's Stage: Sky Palace And... -Jennifer- Height: 128 cm Weight: Out of the Question Age: 1032 Blood Type: B Daddy and Jennifer Notes: Quite slow and lacking in technique, but strong and durable. That's Daddy's strength. Jennifer is his master though, and she joins him in some of one or two of his attacks. With a fair fireball and an aerial attack that has questionable hit detection, he isn't too great. He can double jump though. They are obviously ancient beings of sorts, either by some experiment or other sorts. There are better fighters. \\Normal Arts// *Note* Due to Daddy being a lion, several attacks look the same. Thrust Claw: Y (Distanced) Claw Swipe: Y (Close) Demon Talons: Y while in midair Double Slam Talons: X (Distanced) Power Swipe: X (Close) Fierce Demon Talons: X while in midair Ground Swipe: B (Stays the same regardless of range) Rock Crash: B while in midair Sneaky Ground Swipe: A Meteor Crash: A while in midair \\Special Arts// Fire Blast: QRF + Y or X Falling Star: Jump backwards (or away from the opponent) and press QRF + Y or X while in midair *Note* Double jumping may make this move more or less useful. \\Throws// Kamikaze Dropper: With you and the opponent in air, press F + X. You must be close because it's a throw. Snack Attack: During Kamikaze Dropper, press D, D + X Note: POWERFUL ATTACK! Jennifer Slash: Do 360 on the pad (Counter Clockwise) and press the X button. Tasty Snack: Press X while close to the enemy \\SD Moves// Mighty Lion: During SD, press X Aerial Ruin: During SD, press QRF + X \\Sacred Art// Horn Charge: When fatigued, Press Down, Back, Down, and Foward + A (or QRB, QRF + A) *Description* Almost as slow as Suzaku's sacred art, Daddy grows a horn on his head and charges at the foe. Leaves him very vulnerable should he miss. Deals extreme damage if the foe is cornered and you do the attack close. Deals up to 75% damage. -A. Roseman- Height: 178 cm Weight: 65 kg Age: 43 Blood Type: AB Speed:**** Power:** Toughness:** Throwing Power:** A. Roseman's Stage: England Big Ben A. Roseman Notes: Don't let this guys power rating fool you! He's much more deadly than he looks. Although I don't know his relevance to the story, he's pretty cool. With decent speed, uppercuts with good power and pretty good moves if used effectively with his pretty slow yet unblockable Roseman Typhoon, he's out to win. Tornado Blitz mezmerizes his foes with a flurry of attacks that may make them dazed. One of his only notable weaknessess is his lack of a full range projectile. \\Normal Arts// Lightining Jab: Y (Distanced.Same at close range) Jumping Punch: Y while in air Quick Straight: Y while crouching Storm Blow: X (Distanced) Heavy Upper: X (Close) *Note* Knocks down opponent. Jumping Smash: X while in air Dangerous Straight: X while crouching Fierce Hook: B (Distanced) Stomach Blow: B (Close) Dynamite Hook: B while in air Concentrated Straight: B while crouching *Note* While not as fast as Quick Straight and while it may look the same, it is slightly stronger. Double Blow: A (Distanced) *Note* Although he punches twice, I don't think it can hit twice because he (or the enemy) slides back after the first hit. Could be wrong. Fury Upper: A (Close) *Note* Hits twice. Explosive Hook: A while in air Sweeper Hook: A while crouching *Note* Knocks down opponent. \\Special Arts// Tornado Blitz: Charge Back for one second then press F + Y or X *Note* Y hits 5 times. Using X, it hits 8 wonderful times. Tiger Blow: QRF + Y or X *Note* At a certain range, it hits twice. Disappearing Act: F, DF, D + A or B *Note* Can evade fireballs and normal attacks with this! Haze Uppercut: Back, BackD, D + A Corkscrew Blow: HRF + X Illusionary Double: HRF + A while in air *Note* It must be done in air, but it works best as HRF + A although I've gotten it to work as QRF + A. The bad controls are to blame sadly. It fakes the enemy as he quickly teleports to the ground from the air. \\Throws// Pummel: Press X while close Two Piece: Press A while close \\SD Moves// Push-Back: During SD, press X Tornado Blitz: During SD, press QRF + X \\Sacred Art// Beautiful Roseman Typhoon: When fatigued, press HRBACK then F + A *Description* Roseman throws a rose up to the sky and then charges at his foes with an uppercut with the force of a raging typhoon. The opponent hits the rose that he threw into the air splitting the rose into falling petals. Afterwards, he poses to humiliate you. Seems slightly stronger than most of the arts, but generally takes 1/2 of their life. Unblockable. -E. Quaker- Height: 230 cm Weight: 100 kg Age: 4096 Blood Type: X Speed:* Power:**** Toughness:***** Throwing Power:** E. Quaker's Stage: Eygpt Pyramid E. Quaker Notes: E. Quaker seems to be an evil mummy. Chances are, the story is probably so generic that he IS an evil mummy just because he looks like one. E. Quaker is very slow and despite what his power rating is, he isn't so great. His moves aren't good enough to make up for his lack of speed and he's not that good a character. His Whip Slash Kick and Flaming Staff of Doom are good moves, especially his Flaming Staff of Doom when used against relatively tall fighters. His sacred art is also unblockable and like Tetsuo, E. Quaker has some good range in his attacks. Otherwise, he's a giant sitting duck...minus the fact that he's standing up on his own two feet...but who's keeping notes? \\Normal Arts// Thrust Staff: Y (Distanced) Mummy strike: Y (Close) Staff Smash: Y while in air Lower Thrust: Y while crouching Air-Spliting Smash: X (Distanced) Back Staff: X (Close) Demon Smash: X while in air Super Lower Thrust: X while crouching Mummy Kick: B (Distanced) Foot Stomp: B (Close) Falling Staff: B while in air Thrust Kick: B while crouching Whip Slash Kick: A (Distanced) *Note* Somewhat cheap, this move possess great range. Mega Foot Stomp: A (Close) Falling Knee Crash: A while in air Sliding Kick: A while crouching \\Special Arts// Terror Shock: HRF + Y or X *Note* Moves faster with X. Flaming Staff of Doom: HRBack + Y or X *Note* If done with X, you can move while he spins the staff and it hits one time. If you use the Y button, he's stationary. It's meant to hit aerial enemies. However, against bigger opponents such as Wiler, this hits the opponent a cruel amount of times...about 13 or 14 by itself!! Unfortunately, E (For short) isn't a good combo person. This move can make up for that shortcoming. Great move, but may leave E open. Doomsday Blade: Back, D, DBack + Y or X \\Throws// Splitter: Get close and press X! \\SD Moves// Splitter: During SD, press X Evil Eyes: During SD, press QRF + X \\Sacred Art// Hell's Madness: When Fatigued (Life around 1/5), Charge Back for 1 second then press DBack, D, DF, F + X. *Description* E shoots a high level shock that freezes the opponent. From there, he torments their mind and they suffer damage from the horrible gestures he makes. It doesn't deal half their life in damage like more powerful sacred arts, but it's still powerful. Deals around 1/3 to 40% damage. Unblockable...BUT a character can button mash to break free of E's grip and sustain less damage. -Mainohana- Height: 159 cm Weight: 84 Kg Age: 21 Blood Type: O Speed:**** Power:*** Toughness:*** Throwing Power:**** Mainohana's Stage: Japan Hill Mainohana Notes: Sumo Wrestlers are praised in Japan...so it's no surprise to see that Mainohana possesses some great stats. Besides stats, his moves are decent and pretty effective. He's more of a throw orientated person, so stay close to an opponent and let them have it. One of his only special arts, the "Palm" linkable attacks, is very nice and deals great damage. Use it often and add some throws to make him rock & roll. Only weaknesses are the fact that he doesn't have a fireball. You can also link an attack or two with his sacred art and deal insane damage! His Blaster Clap can also be extremely cheap as it is VERY effective in making opponents get dazed. Mainohana is actually a pretty cheap character in general. In the N64 Flying Dragon (U.S. Ver), Mainohana is replaced with a cheap knock-off named Robonohana. \\Normal Arts// Sumo Thrust: Y (Distanced) Sumo Push: Y (Close) Sumo Squash: Y while in midair Squatting Sumo Thrust: Y while crouching Sumo Super Thrust: X (Distanced) Sumo Shove: X (Close) Sumo Swipe: X while in air Squatting Sumo Super Thrust: X while crouching *Note* Quick and clean attack. Shadow Thrust: B (Distanced) Twin Hand Chop: B (Close) *Sumo Squash is done with B in air as well. Sumo Ground Swipe: B while crouching Shadow Force Palm: A (Distanced) Mega Chop: A (Close) Power Swipe: A while in air Leg Trip Swipe: A while crouching \\Special Arts// Palm Strikes: Press QRF + Y or X Palm Storm: During Palm Strikes, quickly press QRF + Y or X Twin Palm Strike: During Palm Storm, quickly Y or X continuously Blaster Clap: It's done with D, F, DF + A or B...though it is probably easier to use two QRF motions + A or B *Note* A great move to link with attacks to daze opponents. \\Throws// Sumo Throw: Get close and press X Sumo Ground Shove: Get close and press A Sumo Grand Slam: Get close and press QRBack + A or B \\SD Moves// Sumo Ground Shove: During SD, press X Sumo Grand Slam: During SD, press QRF + X \\Sacred Art// Explosive Sumo Back Slam: When fatigued, press DBACK, BACK, UPBACK + A while close to the opponent (It is indeed "Easy peasy!" EkaSwede :D). *Description* Mainohana slaps the opponent to get them spinning. He waits for the right moment...then grabs them from behind and slams them ultra hard. Deals roughly 50% damage. Unblockable. -RAIMA- Height: 170 cm Weight: 100 kg Age: 1 Blood Type: None Speed:***** Power:*** Tough:** Throwing Power:*** RAIMA's Stage: Japan Laboratory RAIMA Notes: Don't know what to say about RAIMA. It's a tricky robot fighter. Use it's counter moves in conjunction with ST's and SD's and maybe you'll infuriate some seasoned veteran fighters. I'm willing to say that it's an above average character, since RAIMA's Banishing Blade is very quick and pretty useful. Wiler is trying to find RAIMA. \\Normal Arts// Cyber Thrust: Y (Distanced) Cyber Slash: Y (Close) Cyber Chop: Y while in midair Low Cyber Thrust: Y while crouching Cyber Backhand: X (Distanced) Fierce Cyber Slash: X (Close) Fierce Cyber Chop: X while in midair Fierce Low Cyber Thrust: X while crouching Cyber Kick: B (Distanced) Cyber High Kick: B (Close) Cyber Knee: B while in midair *Note* Becomes Cyber Air Kick if you jump back and forth. Low Cyber Kick: B while crouching Cyber Smash Kick: A (Distanced) *Note* I found it funny how "it" moves with this attack but it's shadow doesn't. Fierce Cyber Knee: A (Close) Cyber Foot Thrust: A while in midair *Note* becomes Cyber Flying Kick if you jump back and forth. Cyber Sweep: A while crouching \\Special Arts// Wind Cutter: QRBack + Y or X *Note* Flies faster with X. If you are too close, this attack will go thru the opponent. Blaster Shock: It's done with D, F, DF + Y or X...though it is probably easier to use two QRF motions + Y or X *Note* Both buttons knock down the opponent. Counter Warp Away: HRBack + B or A *Note* This is a counter move. For it to activate, RAIMA must be hit during it's "Stone" pose. "It" teleports further away if done with A, but the time it keeps it's stone pose is shorter. Counter Warp Behind: HRF + B or A *Note* Another counter...this time, it teleports behind them and you can quickly attack them. Goes slightly further if you press A. Banishing Blade: Charge (Hold) D for one second, then press F + X or Y (THANKS EKASWEDE :D) \\Throws// Cyber Slam: Get close and hit X! \\SD Moves// Cyber Slam: During SD, press X Rough Divide: During SD, press QRF + X \\Sacred Art// OmniFlash: When fatigued, press F, Back, D, UP + X *Note* Very short range attack. *Description* A bolt of powerful lightning strikes RAIMA when it invokes a mystic spell. Not much to say here. It's just a sacred art. Deals 50% damage. It seems to take a fair portion of life even when blocked. -Yuuka- Height: 162 cm Weight: 48 kg Age: 26 Blood Type: A Speed:*** Power:* Toughness:* Throwing Power:***** Yuuka's Stage: Kurenai Doujoh Yuuka Notes: Yuuka's stage, the Doujoh at Kurenai, has one of the coolest BGM's out of all the stages. I'd rank it 3rd...even still, the music isn't all too good...Oh well...it's about time I talked about Yuuka. If you notice above, she has some horrible power and toughness ratings. Even her throws aren't all that good despite what you might think. She is meant to be a counteractive fighter in the fact that she grabs air attacks and creates traps. She is the woman who teaches Japanese gamers how to play SD Hiryu no Ken. Of course, that means nothing to the American audience right? That's where I come in. Her stats suck and you don't need to know Japanese to see that. She's somewhat better than I gave her credit originally though. I like Yuuka's stage, her stage's BGM, the fact that she can link her unblockable sacred art with an attack or two, her Air Catcher technique, and the fact that she is the only woman sexy enough to tell you her weight in this game. If you watch the CPU use her, she tends to be very cheap and annoying with constant throws and traps. She is a cooler fighter IMO in the N64 Flying Dragon (in the U.S.). I suppose if you master the hidden potential she has and bring out the inner "cheapskate" behind her pretty and delicate appearance, you can torture people and send them straight to oblivion. Not for everyone. As for her story, have no idea. In the N64 game, she seems to have a thing going on for Ryuhi and Hayato...as to what the "thing" is, it's not too clear, though one can assume that she has a crush on them. \\Normal Arts// Karate Chop: Y (Distanced) Backhand: Y (Close) Aerial Strike: Y while in midair Crouching Backhand: Y while crouching Smashing Chop: X (Distanced) Deadly Backhand: X (Close) Aerial Punishment: X while in midair Crescent Wave: X while crouching Middle Kick: B (Distanced) Lower Earth Kick: B (Close) Heavenly Arrow: B while in air Silent Low: B while crouching Forceful Middle: A (Distanced) Tempest Wave: A (Close) *Note* Sweeps opponent. Heaven's Messenger: A while in air Full Circle: A while crouching \\Special Arts// Sacred Wind: QRBack + Y or X *Note* Pretty slow, but it's suprisingly effective due to how the wind seems to shift in and out of view. It at least seems effective against the CPU, but any novice gamer can see from a mile away. Hidden Trap: Charge Back for 1 second then hit F + Y or X *Note* It's as it's name implies. It's a trap. The opponent must stand on the area where the wind shoots up. If they are standing there, they get flung into the air. It's usefulness varies. The CPU makes damn good use of this ability. Air Catcher: QRBack + B or A *Note* Another trap type technique. Yuuka will catch opponents that try to jump and attack her. She will slam them on the ground. This move isn't effective against air special arts like Suzaku's air fireball. The easiest of her moves to master IMO. It's rather cheap actually. \\Throws// Twister: Get close and hit X Roller Coaster: Get close and hit A \\SD Moves// Twister: During SD, press X Arm Breaker: During SD, press QRF + X \\Sacred Art// Heaven Drop: When fatigued, press QRF, FUP + X *Note* This move is a throw so get close to the opponent. *Description* Yuuka uses the power of the wind to ascend to the heavens and with the opponent in her arms, they crash into the ground together...And no, Yuuka is NOT suicidal. She lands on top and uses her foe as the cushion! Deals 50% damage of absolute candy crunchy goodness. -R. (Randy) Powers- Height: 209cm Weight: 132kg Age: 32 Blood Type: O Speed:** Power:***** Toughness:***** Throwing Power:***** R. Powers' Stage: U.S.A CWF Ring R. Powers' Notes: This guy lacks a projectile. This guy is big. This guy is slow...but this guy is also almighty. The only character with three out of four stats being max and his lowest stat being a two (NOT A ONE MIND YOU!) he is extremely good. Powers can kill an opponent so fast that they are dead and realize they are dead ten seconds afterwards. His normal throws can destroy opponents easily and I won't even mention his sacred art. Link a fierce punch or kick with "Showtime!!" and you take over 1/2 of most opponent's life gauge. Have fun crushing the competition. I don't really know what he has to do with the story, though. In the N64 game, he comes off as a braggrat (For good reason) so I'll assume he just wants to prove that he's the strongest creature alive. \\Normal Arts// Big Chop: Y (Distanced and Close) Colossus Hammer: Y while jumping in place *Note* Will become Zeus Crush if you jump back and forth One-Ton Fist: Y while crouching Cannon Fist: X (Distanced) Falling Mountain: X (Close) Colossus Pounder: X while jumping in place *Note* Will become Zeus Breaker if you jump back and forth Megaton Fist: X while crouching Mega Kick: B (Distanced) Anvil Kick: B (Close) Golem Kick: B while in midair Big Crouching Kick: B while crouching Mega Power Kick: A (Distanced) Grand Knee: A (Close) Giga Golem Kick: A while in midair Big Huge Crouching Kick: A while crouching \\Special Arts// *Powers has no real special arts, but throws galore!* \\Throws// Aerial Body Slam: With you and the opponent in air, press QRB + X Body Slam: Charge away for a second then press F/towards + A or B *Note* Goes further with A One Hand Fling: Get close and hit X Deadly Throw: Get close and hit A Super Slammer: Get in front of opponent, crouch, and hit X while crouching Showtime!!: Rotate counterclockwise (360 degrees) and hit X when you are on the ground. *Note* Get close to the enemy! Linkable with fierce punch for terrifying damage! \\SD Moves// Deadly Throw: During SD, press X Fearful Lariat: During SD, press QRF + X \\Sacred Art// Fatal Slam: When fatigued, press BACK, F, D, DF + X while close to an opponent. *Description* Throws the opponent in the air and catches them to perform a seriously deadly slam. Deals around 50% damage. -Suzaku- Height:180 cm Weight: 75 kg Age: ? (Yes, they don't know) Blood Type:B Speed:*** Power:**** Toughness:*** Throwing Power:*** Suzaku Stage: None (He fights on whoever's stage you fought on last) Suzaku Notes: Suzaku is a fast and deadly character despite his speed stat. Being the mighty villian, Suzaku is BAD (in a good way). That's all I know, and that's all you need to know. His air fireball is quite useful and his ground fireball is deadly at close range. He is momentarily invincible during his Soaring Phoenix attack and his Phoenix Drop is very powerful. Nuff said. \\Normal Arts// Demon Touch: Y (distanced) Death Thrust: Y (Close) Phoenix Hand: Y while in air Deadly Low: Y while crouching Demon Stab: X (Distanced) Demon Elbow: X (Close) Pheonix Blow: X while in air Doomsday Low: X while crouching Painbringer: B (Distanced) Devil Scratch: B (Close) Dark Force: B while in air Demon Kick: B while crouching Demonic High: A (Distanced) The Suffering: A (Close) Chaos Bringer: A while in air Phoenix Sweep: A while crouching \\Special Arts// Burning Arrow: QRF x2 + Y or X Note: Very dangerous if used close to an opponent. This move can hit around 5 times when close. Arrow of Death: QRF + Y or X while in air Note: Flies faster and farther with X Soaring Phoenix: Press DBack, FUP + A or B *Note* Fly farther with A. Mega Phoenix Drop: You and the opponent must both be airborne for this to work. Listen carefully...while you are both in air, press either A or X. If this air attack successfully HITS the opponent, immediately press QRF + A. If done right, after the air hit, Suzaku will grab the opponent in air and drop the enemy. *Note* Deadly attack! Deals great damage! \\Throws// Phoenix Drop: With you and the opponent in air, press F + X Face Plant: Get close and hit X! \\SD Moves// Serpent's Tongue: Press X during SD Chaotic Rhaspody: During SD, do a QRF + X \\Sacred Art// Phoenix Wave: When fatigued, Charge BACK for 1 second and then rotate from back to Up and Hit X! You can also Charge BACK for 1 second, then press DF, F, UP + X. *Description* This attack is relatively easy to pull off once you grasp the concept. The problem is that it's one of the SLOWEST ATTACKS IN THE GAME! Suzaku becomes enraged and sends a wave of flame blasts at the opponent...he shoots around five air fire balls. If someone gets hit by all five...this sacred art is one of the most powerful attacks in the game next to Uruka and Daddy's sacred art. Deals up to 69% damage to a foe. If used properly, it can keep enemies at bay because the wave travels the ground and gives good distance. ------------------------------------------------------------------------------------------- .:Combos:. ------------------------------------------------------------------------------------------- There are combos and some people have hidden combos. Here are some combos for each character. *Note* Controls at at default with character on left side of the screen. This is a section of pre-made combos and you can discover many on your own. Also, these combos may vary depending on the height, width, and toughness of the opponent. ---Ryuhi--- *Ryu Souga* (Hidden) Get close and hit X. When hit connects, press Up and immediately execute Heading for the Sky with the B button. Opponent should become dazed. Up to five hits. -Five Hits- Get close and hit X. When hit connects, press Up and immediately execute Thrust Kick with the B button. Immediately execute Heading for the Sky with B button after that. -Four Hits- Jump in deep and hit X while in air. As soon as you you touch the ground press X and hit Up when the hit connects. Execute Thrust Kick with the A button. -Three Hits, Corner combo- Execute Kinryuha with A or B. Execute Heading for the Sky after that with A or B. ---Hayato--- *Youenmu* (Hidden) Simply get close and hit X then immediately cancel with Spiral Tempest Rush with the Y button. This will create Youenmu as is, but you can add Wheel of the Blue Flame with B button to finish the combo. If the opponent is near the corner, you can add a light punch then cancel with Wheel of the Blue Flame with B button. You may even add another Spiral Tempest Rush with Y button if you are quick after executing the first one. Up to 7 or 8 hits. *Banishment* You must be fatigued. Simply get close and hit A for 2 hits and cancel with Return to the Void. It doesn't say it's a combo, but it is. -Four Hits- Jump in deep and hit A. Hit A again on ground for 2 hits and cancel With Wheel of the Blue Flame with B button. -Seven Hits, Corner combo- Jump towards the opponent and while in air, charge back. When you land In front of the opponent, Release back and press F + Y to shoot Hayato's Firebird Wave. After the Firebird Wave, hit light punch and immediately cancel and execute Spiral Tempest Rush with the Y button. Hit light punch again and cancel with Wheel of the Blue Flame with B button. -Three Hits- Simply Hit A when close to the enemy for 2 hits and execute Spiral Tempest Rush with the X button. ---Minmin--- *Triple Sickle* (Hidden) Jump in deep with a fierce kick with A button. AS SOON as hit connects, cancel and perform the Aerial Wheel Slash. Can be pretty hard to execute. The reward is that the attack seems to automatically daze the opponent no matter the toughness score. It is 3 hits. *Tenbu Satu* (Hidden) You can jump in deep and hit with a fierce attack, but it doesn't really matter. To perform Tenbu Satu, simply perform a close range X attack and perform the Beautiful Angel Dance attack. Four or five hits. -Three Hits- Perform Wheel Slash with B button. Punch with Y then cancel with Wheel Slash with A button. -Five Hits- Perform Wheel Slash with B button. Punch with Y then cancel with Beautiful Angel Dance. -Five Hits, Corner combo- Jump in deep while charging back in air. Release back and hit F + Y to fire the Dancing Dragon Flame. Press Y afterwards and cancel with Beautiful Angel Dance. ---Wiler--- *Delta Rave* Must be fatigued. Get close and press X then cancel with Delta Ultimate Magnum Finish. Target is dazed. Around 10 hits, but the opponent will always get dazed before then. -Ten Hits- Simply get close and press X then cancel with Ultimate Magnum Assault. Ten Hits if you jump in with an attack. It will become a "Great!" combo. The opponent is usually dazed before ten hits. -Three Step Combo- First, get close and hit X. Before the 2nd hit, cancel and press F, DF, D + X to execute the Devastator Slam. Continually hit X afterwards to link into the True Devastator Slam. ---Syoryu--- -Three Hits- Jump in with X. Attack with X on the ground and cancel with Dragon Breath Strike. -Two Hits- Jump in with X. Crouch and hit A. ---Tetsuo--- -Three Hits- Jump in with X. Press X again on ground and cancel with Fatal Stab. -Four Hits- Jump in with A. Press A again on ground and cancel with Carnival Rush. ---Uruka--- *Bonbanba Banbon* (Hidden) Jump in with a LIGHT kick, then crouch and do a light kick. Cancel into light Prowling Ogre Kick. While the Ogre Kick is in motion, tap X repeatedly, and Uruka will do his Temper Tantrum move and the combo is done. Hard, but it can be done. -Three Hits- Jump in with A. Press B when on the ground and cancel with Prowling Ogre Kick. ---Jennifer & Daddy--- *Devour!* (Hidden) Both opponents must be in the air for this to work. Press X to hit the opponent while you are both in the air and immediately press QRF + X to combo the attack with a Kamikaze Dropper. During the Kamikaze Dropper, press D, D + X to perform the Snack Attack. "Devour!" should appear on the screen if done correctly. -Two Hits, Aerial Combo- Jump in with either A or X. Once the hit connects, immediately cancel and perform Falling Star in mid-air. ---A. Roseman--- *Bloody Braster* (Hidden...was probably meant to be "Bloody Blaster") Jump in with a Fierce kick with A (Roseman will punch, but ALL of his attacks are punches!) while charging back/away, crouch and press B, cancel into Tornado Blitz with the Y button (X version will just net you "Great!"). *Vacuum Blow* (Hidden) Get close and hit A. Before the 2nd hit, cancel and execute Tiger Blow. -Ten Hits- Jump in with A. Hit A when you land on the ground for 2 hits while charging back immediately after pressing A. After the second hit, release back and press F + X (This will perform Tornado Blitz). -Three Hits- Press A at close range then execute Corkscrew Blow. -Three Hits- Jump in with A. Hit A on ground and perform Haze Uppercut. ---E. Quaker--- *Spout Staff* (Hidden) Get close and hit with Y and immediately cancel with Flaming Staff of Doom with X. -Four Hit Distance Combo- With you and the opponent on the opposite ends of the screen, fire Terror Shock with Y button. Dash once, and jump and attack with X. Once on ground, crouch and hit Y and press Y while standing. ---Mainohana--- *Shishi Damashi* (Hidden) Jump in the air and press either Y or B, then when you touch the ground, hit with B and cancel the attack with a Blaster Clap done with the B button. *Legendary Sumo Back Drop* Simply get close and Press A and immediately execute Mainohana's Sacred Art, The Explosive Sumo Back Slam. -Seven (Eight or Nine) Hits- If you jump in with a fierce attack, you can create eight hits. Otherwise, simply get close and hit any attack button then quickly execute Palm Strikes then Palm Storm within Palm Strikes. If you are good, you can create a nine hit by jumping in with a fierce attack, pressing Y once and by timing the button press, press Y again and link into Palm Strikes and Palm Storm. -Three Hits- Jump in with any fierce attack, hit Y on the ground and quickly perform a Blaster Clap with the B button. ---RAIMA--- *Kama Itachi* (Hidden) Fierce punch while crouching two times (X) and then perform the Banishing Blade. (The two punches must and will combo) -Three Hits- Jump in with a fierce hit. On ground, a fierce hit followed by a Wind Cutter should do nicely. -Two Hits- A fierce ground hit followed by Blaster Shock. ---Yuuka--- *Beni Fubuki* (Hidden) Jump in with a fierce jumping punch (X), then grab opponent with the A button throw the moment she touches the ground. Also, this combo can be performed in air. When both opponents are airborne, hit them with either A or X, then quickly input DOWN UP A, and she will grab them in mid-air, performing the Rollercoaster throw. It can be Tech hit out of, but it's kinda harder, but leaves you less open. *Goddess Drop* If you would like to ensure a nasty throw attack, do it like you do Mainohana's hidden combo! Get close and hit a fierce button and immediately cancel and perform the Heaven Drop. -Four Hit Distance Combo- With proper timing, you can make four hits. With you on one end of the screen and the opponent on the other, perform a Sacred Wind Technique with the Y button. Immediately afterwards, Dash once (twice depending on where you are on the screen) and Jump in deep with a fierce air attack.Press A while on the ground for three (or two if not successful) and the Sacred Wind will carry the opponent in the air for four hits. If you timed correctly, Yuuka will do her long distance A button attack instead of her sweep attack that will knock the opponent down at close range. If the distance between the two of you is near perfect, the A button attack will hit twice like it should. ---R. Powers--- *Flying Rush* (Hidden) With you and the opponent in air, hit them with a Fierce kick, and cancel into the Aerial Body Slam technique. *Omega Crush* Simply add a ground fierce attack and perform Fatal Slam for a instant Slam that quickly makes foes beg for mercy. -Three Hit Throw Combo- Jump in with a fierce attack while Charging Back/Away. While still charging back, Press Y and quickly release back and press forward + B or A. If you want four hits, press Y and then time the button press and press Y again then release back and press forward + B or A. It doesn't say 3 or 4 hits at the top of the screen, but it doesn't say the hit count if a throw is incorporated. -Three Hit Throw Combo- Jump in with a fierce attack. On the ground, press Y and immediately perform Showtime!! ---Suzaku--- *Guren* (Hidden) Get close and attack with A and execute Burning Arrow with the X button immediately after the second hit of his A button attack. -Three Hit Corner Combo- Jump in deep with Arrow of Death. Once on the ground, execute a light attack and immediately execute Soaring Phoenix with the B button. ------------------------------------------------------------------------------------------------- .:Singan and character weaknesses:. ------------------------------------------------------------------------------------------------- As I stated before, you can activate an option called Singan (the Mind's Eye of sorts) in the options menu and it allows you to strike weakpoints to daze your opponents. Thanks to EkaSwede, I learned that there is a third sparkle (a green one) that appears when certain requirements are met. When you hit the green sparkle, the characters get dazed and cannot button mash to recover. On top of this, they also have a different animation state that they don't do if Singan is turned off (which it is by default). The green sparkle is the most potent, as it sticks around for a long time whereas the other two (blue and red) come and go and must be struck as soon as they appear. Here are the various methods to make green sparkles appear: Ryuhi Weakpoint: Head Cause: Appears after performing the Hiryu no Ken Hayato Weakpoint: Lung/Throat Cause: Appears after approx 80 seconds Special feature: Once it appears, it NEVER goes away. Minmin Weakpoint: Foot Cause: Appears after being hit five times with a low attack Wiler Weakpoint: Chest/Kidney Cause: Appears after performing four Ultimate Magnum Assaults. Cause 2: Perform three Devastator Hold. Shouryu (Syoryu) Weakpoint: Knee Cause: Appears when fatigued Tetsuo Weakpoint not found Uruka Weakness: Toe Cause: Appears after getting struck when dizzy. (Hard, considering his five-star toughness) Daddy Weakpoint: Muzzle Cause 1: Appears after being stricken while dashing (or airborne) five times Cause 2: Appears after a multihit throw (Tetsuo's multi headbutt, for example) A. Roseman Weakpoint: Shoulder Cause 1: Appears after performing two Disappearing Acts Cause 2: Appears after performing three Tiger Blows E. Quaker Weakpoint: Shin Bone Cause: Appears after being hit five times with a low attack. Note: This stun pose is actually a bit... disturbing. Mainohana Weakpoint: Cheekbone Cause: Appears when fatigued RAIMA Weakpoint: Head Cause 1: Appears after performing three Counter Warps Cause 2: Appears after performing three WEAK Banishing Blades. (Strong Banishing blades do not cause the weakpoint to appear.) Yuuka Weakpoint: Stomach Cause 1: Appears after performing four Air Catchers Cause 2: Appears after performing three Hidden Traps Randy Powers Weakpoint: Head Cause: Appears when struck during the dash of the Body Slam Suzaku Weakpoint: Nose Cause: Appears after getting hit five times on the face ---------------------------------- That's pretty much it for Singan and once again, a big thanks to EkaSwede for finding this. ------------------------------------------------------------------------------------------------- .:Throw Escape:. ------------------------------------------------------------------------------------------------- This section makes mention of throws that can be "Tech hit". When being thrown, you must press Down then UP during the throw animation. When the thrown character lands, he/she will land on his/her feet and lose only half damage from the throw (in most cases). If it says "Yes" on a character, that means that you can escape their throws. Some characters have particular throws that can be escaped while some don't. X and A refer to the throws done with JUST that button at close range (in other words, get close and press A or X, simple throws). Ryuhi: Yes Hayato: Yes Minmin: No Wiler: No Syoryu: Yes (His airthrow) Tetsuo: No Uruka: Yes (His A button throw) Daddy: No A. Roseman: No E. Quaker: No Mainohana: Yes (His X button throw) RAIMA: No *Yuuka: Yes (Her A button throw) Powers: Yes (His X Throw) Suzaku: No *Yuuka's "Hidden Trap" move can be tech hit out of. The light version cuts the damage by 0 percent (same damage), where as the fierce verion cuts the damage by 50 percent. This means a light "Hidden Trap" does more damage than the fierce if they both are tech hit. Plus, it leaves her MIGHTY open. - Thanks to EkaSwede on this too. -------------------------------------------------------------------------------------------------- .:Hints and Secrets:. -------------------------------------------------------------------------------------------------- ....So you want to master SD Hiryu no Ken? ....Are you worthy? ....Am I WORTHY? ....Nobody is worthy to master this game. Reason being: There just isn't too many secrets in this game. No real way to cheat. If anyone knows any more, Please let me know. ---------------------------------------------------------------------------------- - Submitted by hiro1112 (Also know as iamstillhiro1112) *These codes are said to work on a Pro Action Replay* Inf Health P1 7E10D160 1 hit death p2 7E10DB00 ----------------------------------------------------------------------------------- See the Options inbetween fights: If you hold the Select inbetween fights (Not rounds...rather between the versus screen where the characters leap off screen before fighting), you can enter options mode. Bear in mind that you cannot change the difficulty level in the shortcut options mode. However, you change change the game speed, configuration, # of rounds, and Singan settings. You can also do this in story mode. Change character outfit colors: Highlight a character and press either L or R. Each character has eight different colors. Infinite Sacred Arts: Since I don't think I mentioned it, you can do Sacred Arts as many times as you want, as long as you are fatigued. Finding a character's Sacred Art: Thanks to EkaSwede on this one. If you beat the game, you can actually see the character's sacred art. However, the difficulty must be 4 or higher AND you can't lose a continue. I have beaten the game numerous times and discovered that if you beat the game with less than 4 difficulty, you will not see the character's Sacred Art, even if you never lose. If you want to see the Sacred Art quicker, you are allowed to set the game to one round, just so you know. However, with this FAQ, you really don't even need this. It is okay to lose one round if you have the game set to three rounds, but you must not lose a continue. ------------------------------------------------------------------------------------------------- .:Special Thanks:. ------------------------------------------------------------------------------------------------- Vyse the determined: For having the patience to finish this great FAQ. Yes, I know that's me. In reviews and such, I sometimes make it a habit to refer to myself in 3rd person. EkaSwede: A long time member of GameFAQs, he has been a great deal of help and part of the reason why this FAQ was resurrected from the ashes with another update. I was originally just fixing coding issues, but he provided me with several new moves that I didn't know how to perform as well as easier methods to do several sacred arts AND special arts. He also taught me that SD Counters can actually be countered AND provided me with a few new hidden combos: Kama Itachi, Beni Fubuki, Flying Rush, Bonbanba Banbon, and Bloody Braster. He has been extremely useful (He also provided help with Singan and other things) and now, you should be able to perform just about any move in the entire game. After fixing up the FAQ, I also discovered one of Mainohana's hidden combos, the "Shishi Damashi". hiro1112: For using his good skills to produce a couple of codes for me. Gamefaqs: For letting me put up this FAQ. Answers.com: For release date information. Culture Brain: Like I said somewhere else in this FAQ, SD Hiryu no Ken is the greatest game or anything, but I'm somewhat glad to play another game that isn't ever mentioned. Thanks. More unknown games should have FAQs. ------------------------------------------------------------------------------------------------- .:Submitting help for this FAQ:. ------------------------------------------------------------------------------------------------- I like when people participate. Therefore, to fill the empty void in my special thanks section as well as in my heart, I am going to attempt to provide ways in which you can contact me so that we may converse on certain matters. Don't be shy...contribute anything that isn't here already or something that should be fixed! You may drop a dime in the SNES Hardware or General board, and now that I actually DO have internet, I should answer it fairly quick (Give me three days at the most). Post a topic specifically aimed at me, Vyse the determined, vtd, Vyse, cooldude...etc. (I am called many things). Perhaps something like "Question concerning Vyse" or "Hey stud..." or "Hey Vyse the Stupid!!". I should answer momentarily. I appreciate it. You may also reach me at: worldofgaming@yahoo.com Sorry to put people through the trouble, but my computer runs slow enough as it is. I don't need any BS. ------------------------------------------------------------------------------------------------- Copyright 2004-2008 by "Vyse the determined" . Do not copy without my consent. (See my Disclaimer). Info was grabbed during 2004, though the FAQ was made in 2005.