It's like Pokemon...an intergalactic kind of Pokemon...

Space-Net: Cosmo Blue [Roleplaying Game]


This guy looks cooler than the guy in Cosmo Red.

Japanese Game Box Front

Your Tech. Support gal from ISNA headquarters.

"Watashi Wa Mina Desu."
Now That The Introduction Is Over, You Should Know That Mina Is Your Support from ISNA HQ.

-General Information-
Region(s): Japan
Year: 2001
Publisher: Imagineer
Developer(s) and Others: Imagineer, Timenet
# of Players: 1
# of Saves: 1 file for saves
Estimated Market Value as of 06/12/2008:
* $5 - $10 (U.S. Dollars/USD, JPN ver.)
Fan Translated: No
Other Info: Couldn't find anything relating to Timenet, but I did find this page.
Quick Game Overview: Available HERE.

This is a game published by Imagineer. At first, I didn't like Imagineer. I played some of their other stuff like Seifuku Densetsu Pretty Fighter and Super Wrestle Angels (Both Super Famicom). While they weren't the worst games in the history of gaming, I thought they were mediocre and could have been better...though I thought SDPF was better than most gave it credit. Later, I found better games like Sanrio Timenet (maybe a guilty pleasure?) and G.O.D. (Growth or Devolution).

Anyway, you start the game talking to your commander. You are a beginner and new to the International Space-Net Agency aka ISNA. Your mission? You are an agent traveling across the "Rainbow" solar system to discover the life on the various planets within the solar system as well as take care of any abnormalities that would disturb the natural balance. Why the "Rainbow" solar system? The planets you will visit are color-coordinated. You will visit Red, Yellow, Purple, and other colorful planets in your travels. Based on the name in the title, "Cosmo Blue", you should know that there is a "Cosmo Red" version as well. Why? When Pokemon was first released, it created this "wave". The end result was several people trying to cash in on Pokemon concepts such as numerous versions of the same game (Bugsite is also like this as well as Robopon, Demi-kids, etc.). This isn't a bad thing, however, since while companies take several concepts from Pokemon, they also add their own spins on it...creating something that can be enjoyable. I found this game to be such a title!

The graphics are pretty good. The game has cool anime portraits...though I'm not particularly fond of the artwork for characters when they are communicating from the Space-Net HQ. I'm assuming that they did it to make it seem as though the characters are like talking holograms, but using their normal colors would have been fine. The battle animations are good as far as the attacks are concerned and overworld graphics are clean. The actual special effects during battle could have been better, but they get the job done. I was skeptical of the music at first. It was okay...I didn't like it too much, but it wasn't so bad. Then I fought my first enemy. While the battle theme is a little on the repetitive side, it was pretty good. It's fast, and gets you in the mood to clobber those foes with your jet boots! Then I went to my first town...simply awesome. The level of depth and detail in the music is greater than many other Game Boy games I've played. It's quite unusual to hear the Game Boy try to play so many "instruments" at once. They did well with it. Went into the first hospital to get my healin' on...sweet. The other themes are mostly decent as well. I liked the music a lot.

The gameplay...is very strange. Since the game is set in the future, you can do odd things like go to the ISNA website. The game even makes it have a computer GUI down to the scroll bar! Brownie points indeed! It acts as a tutorial as well as an encyclopedia of the worlds you visit. You receive email from various agents like yourself. You use a spaceship that can "Warp" from planet to planet. You also have locker to store stuff. Okay..some of these things aren't so great, but you do this all inside of your ship. When battling, you can change into different "modes" of combat. One such mode makes your hero hyper skid on his jets causing him to inflict greater damage for three turns. You also recruit monsters to join you via "Pokeballs" (Not really, but I didn't translate what they were supposed to be...) and they have their own abilities. While the chance of success is lower than that of a pokeball (at least for me), you only lose one in your inventory when you are successful in capturing a monster. Like Pokemon, monsters can evovle as well as gain new abilities and there are numerous monsters to capture as you explore the solar system. One gripe for me is that the game is a little slower than some in terms of progression (gaining abilities and the like) and you seem to level up a bit on the quick side. Still, I like the game and with a name like "Space-Net: Cosmo Blue", it has got to be good for something.

- Written by Vyse the determined -







Game Screenshots

Title Screen Time to warp into the groovy zone! You want to do WHAT SIR!? Mode Change! You're done for sucka! Our cool ship can survive the harsh environments. As an ISNA agent, you will get to see many places. While this is the first planet, you must explore several others. You must convince monsters to join your cause. This one said NO WAY, YOU SON OF A *bleep*!

This review has 36 extra images.


Audio Samples (MP3 Format)

Space-Net: Cosmo Blue/Red Title Theme [Size: 243KB]

Space-Net: Cosmo Blue/Red Main Battle Theme [Size: 537KB]

Space-Net: Cosmo Blue/Red Early Town Theme [Size: 719KB]






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